International Tournament T5

International Tournament T5

Reglas del primer torneo internacional de dominación T5

01/11/2018 03:07

Rules

1.1 Restrictions (Not Allowed)

  • CLASSES:
  • Assault: 3 Maximum allowed per team.
  • Medic: 3 Maximum allowed per team.
  • Support: 3 Maximum allowed per team.
  • Scout: 1 Maximum allowed per team.
  • WEAPONS:
  • All shotguns
  • Automatico M1918 (All variants) (Assault)
  • Mondragon Sniper (Medic)
  • Selbstlader M1916 Marksman (Medic)
  • Autoloading 8 .35 Marksman (Medic)
  • Selbstlader 1906 Sniper (Medic)
  • M1909 Benét-Mercié Optical (Support)
  • M1909 Benét-Mercié Telescopic (Support)
  • Lewis Gun Optical (Support)
  • BAR M1918 Telescopic (Support)
  • Martini-Henri Infantry (Recon)
  • Martini-Henri Sniper (Recon)
  • ALL DLC Weapons (even free dlc)
  • GRENADES:
  • Gas Grenades
  • Light-Anti Tank
  • Impact Grenades
  • Incendiary Grenade
  • GASGETS:
  • Anti-Tank Grenade (Assault)
  • Dynamite (Assault)
  • Rifle Grenade HE / FRG (Medic)
  • Crossbow Launcher HE / FRG (Support)
  • Mortar AIR / HE (Support)
  • Limpet Charge (Support)
  • Flare Gun – Spot (Scout)
  • Tripwire Bomb : HE / GAS / INC (Scout)
  • MAPS:
  • DLC maps are not allowed.

    Ladders use and rooftops are prohibited (This means that you may not glitch/jump onto them anymore even while avoiding the banned ladders). 
  • OTHER RESTRICTIONS:

    Viewer mode / Elements and accessories of any type that generate advantage over other players.

1.2 Penalties

If a team violates the GADGET / MAP / ROOFS restriction, it will lose that map.

If a team violates the ARMAS restriction, a penalty of 15 tickets will be applied for the withdrawal of a prohibited weapon.

Spectator mode, lost map.

Use of elements or accessories of any kind which generate advantage over other players, lost map.

Teams must report and provide evidence of any violation of the rule at the end of the map on which the infraction occurred. Otherwise, you can cancel any penalty for the opposing team.

A courtesy time will be given so that the teams present themselves to dispute the match, if after 30 minutes a team does not show up, the match will be considered lost.

1.3 Maps

  • Amiens
  • Argonne Forest
  • Ballroom Blitz
  • Empire’s Edge
  • Monte Grappa
  • Sinai Desert
  • St. Quentin Scar
  • Suez

1.4 Server Settings

  • WEAPONS:
  • MELEE ON
  • SHOTGUN OFF
  • HANDGUN ON
  • EXPLOSIVES ON
  • LMG ON
  • SMG ON
  • SELF-LOADING RIFLES ON
  • SINGLE-ACTION RIFLES ON
  • CLASS GADGETS ON
  • STANDARD ISSUE RIFLES OFF
  • KITS:
  • ASSAULT ON
  • MEDIC ON
  • SUPPORT ON
  • SCOUT ON
  • ELITE CLASSES OFF
  • VEHICLES:
  • LAND VEHICLES OFF
  • AIR VEHICLES OFF
  • MISC:
  • KILL CAM OFF
  • HUD ON
  • FRIENDLY FIRE ON
  • REGENERATE HEALTH ON
  • 3D SPOTTING OFF
  • MINIMAP SPOTTING ON
  • ALWAYS FOG OFF
  • NAMETAGS ON
  • VEHICLE 3P CAM ON
  • ONLY SQUAD LEADER SPAWN OFF
  • BEHEMOTHS OFF
  • RELOAD FULL MAGS OFF
  • MAP VOTING OFF
  • LOWER MIN PLAYER COUNT OFF
  • AIM ASSIST AUTO ROTATION OFF
  • AIM ASSIST SLOW DOWN ON
  • LATENCY LOCK OFF
  • LENIENT LATENCY OFF
  • UNLIMITED MAGAZINES OFF
  • RULES:
  • BULLET DAMAGE 100%
  • TICKET COUNT 50%
  • RESPAWN TIME 100%
  • VEHICLE RESPAWN 50%
  • ROUND TIME LIMIT 0%

REGULATIONS CECB

FIRST: The official competitions, both in organization and development, will be governed specifically by the provisions contained in this regulation.The playoffs of the games in playoffs will be added the tickets obtained by each team.

SECOND: The official competitions will be developed according to the official calendar that is published on the web. The teams themselves will agree on the days and times based on the limits and the weeks assigned in said calendar, setting up on Saturdays or Sundays at 19:00 (UK).

THIRD: The matches that are not informed will be considered as incompatible and both teams will lose. In case of two matches accumulated incompatible, the team may be expelled from the competition. Teams must communicate the day and time the game will be played 48 hours before their dispute. The teams must send the captures of the players who played the game once this is finished.

QUARTER: Each team will play the map they chose on their server. In cases of ties in the rounds won, the tickets won in each round will be added and the one with the highest number of tickets will be the classified one.



FIFTH: Local teams must:

1) Have a server that meets the conditions established by CECB.

2) Send the password of the server before the start of the game and after finishing matches send also the captures of the players who have played the matches (all maps).

SIXTH: Only registered players can play, under no circumstances can an unregistered player play. Players must wear the name of their team for the match. Teams can register up to 30 players

SEVENTH: You can not repeat maps from one day to the next.

EIGHTH: All sanctions or claims will be exclusively taken by the STAFF, in order to file a claim for any breach committed, they must be notified immediately. Once the facts and evidence provided by the complainant have been analyzed, the staff will make the final decision.

NINTH: The staff reserves the right to use the spectator mode, a person who acts as a spectator will be assigned to: check if any type of infraction is being committed, retransmission of matches or for summaries of each day. The teams are obliged, therefore, to provide the password of the server to the person assigned by the staff.

TENTH The competitions that are developed by the points system, the final classification, will be established according to those obtained by each of the participating teams, at a rate of three per game won, one for a tied and none for lost.

If at the end of the championship, it results in a tie between points between two teams, it will be resolved according to the results obtained between both, if this is not explained, it will be decided by the greater difference of maps won and lost, taking into account all the matches of the championship; and being that identical, in favor of the team that had won more maps.

If the tie was between more than two teams, it will be resolved:

a) For the best score of which each one corresponds according to the results obtained among them, as if the others had not participated.

b) By the greater difference of maps won and lost, taking into account all the matches of the championship; and being that identical, in favor of the team that had won more maps.

If the equality was not resolved through the above provisions, a tiebreaker match or tournament would be played on the date, time and server designated by the STAFF.